Audacity

main1
main2
edit

mixer

Download audio clip 1

Download audio clip 2

Open Audacity 1.26

Project>Import Audio>"tracks1and2.mp3"

Project>Import Audio>"track3.mp3"

Notice that tracks 1 and 2 have two separate different sound waves

We need to separate them into two individual tracks

Click on the triangle next to the track file name

Splitter

Scroll to Split Stereo Track

This will make the two wave forms into two separate tracks, but they still are stereo, so we need to make them Mono, so that they will play evenly through both speakers

Select the triangle again next to the track file name and scroll down to "Mono"

Do this to both tracks one and two. Leave track three as Stereo

mono GIF
mono2 GIF

Play the music

You will notice that track three is out-of-sync with the other two tracks

Select the "Zoom" tool and zoom in on track 3 at the point where the majority of the wave forms start

Once zoomed in, select the "Time Shift" tool

zoom

Move track 3 until it "Syncs" with tracks 1 & 2. You will probably have to run, move, listen several times before getting "just right".

Hint: Look at track one to see if you can figure out where the "beats" occur.

Once you have it sounding good, save it as lnSync.aup (ignore warnings) ln = Last Name in lower case

When you save in the Audacity format it will save both a file and a folder with all the various pieces needed to make up the complete file,. Make sure that you keep the AUP file and the "data" folder together.

With the file still open, export it as an MP3. File>Export as mp3. OK, any warnings.

Save as lnSync.mp3

Use the following graphic as an example for the ID Tag

ID Tag

Close the AUP file and open the MP3 file

Play the new single channel stereo sound track, if it sounds good, then continue, otherwise, open the AUP file back up are try Syncing again.

When you are satisfied with you soundtrack, we need to do a subtle fade in, it already fades out nicely, but the music in the beginning needs help.

Select aproximately the first 9 seconds on the sound track and give it a "Fade In" effect. Effect>Fade In

fade in

Export it again as an MP3, see above for settings

Close the file for now

Open Photoshop

Place one of your storyboard pages on the scanner

Butt it up to the top right corner of the scanner and close the hood

In Photoshop File>Import>Epson XXXX

This will bring up a window similar to the one pictured below

scan window

You may or may not have a picture already showing to the right of this window. It is OK in either case

Click the "Preview" button

It will bring up a low resolution image of your storyboard

Marquee over one of the cells and scan it at 300 dpi (dots per inch)

scan bed

Be careful not to include anything but the drawing

Set the settings to those shown above, make the "Document" size 3" X 4" and the "Target" size is the same

Click the "Scan" button

This scan will scan what is inside the marquee

After it is placed into photoshop: Image>Rotate Canvas>90 degrees CCW (Counter clockwise)

Save the graphic as pCell1.gif

cell

Image>Image Size - change the graphic to 72 ppi (pixel per inch) and 800px X 600px

Do the entire scanning procedure one more time with another cell and save as pCell2.gif

With the photoshop brushes "paint" the two cells, using vaious opacities, and brush sizes. Hint: put each color on it's own layer, in case you make a mistake.

paint

Close both graphic pictures and open up Audacity again

It should be blank, if not File>New

Plug in your mic

Turn on you Input Monitor in Audacity

input

You should now be seeing the volume level of you microphone

Adjust the volume so that it does not "Peak Out" while talking in a normal voice volume

input Vol

Click the "Record" button and record a short verbal description of what is happening during Cell1 of your storyboard that you just painted.

Erase any "Dead Air" from your recording

When you are happy with the recording, export it as cell1.mp3

Do the same for cell2, and export it as cell2.mp3

Quit Audacity

Quit photoshop if it isn't already

Download sndScan.dir

Resave as lnSndScan.dir

There are 3 behaviors that are already written for you

Import cell1.mp3, cell2.mp3, pCell1.gif, pCell2.gif, and the lnSync.mp3 files

Save again

Drag pCell1 to channel one frame 20 and stretch it to frame 39

Drag pCell2 to channel one, from frame 40 to 59

Next we need to put in our sound

Drag lnSync to Sound Channel 1, starting at frame one and ending at frame 59

Drag cell1 to sound channel 2, starting at 20 and ending at 39

cell2 is in sound channel 2 from frame 40 to 59

Save

Play your movie. You will notice that the playhead has already entered pCell2, before the voice recording for pCell1 is over

Drag behavior "sndBusy" to the Frame script channel, Frame 38

Lets look at the sndBusy script

snd script

Drag behavior "loop" to the frame script channel frame 59

Lets look at the loop script

loop script

Double click Frame 21 of the "Transition" channel

Choose any transition, but make it last 6 seconds long

Do the same for frame 41 of the transition channel

transitions

Save

Rewind and play

One thing is missing, I think there should be a "Wait" command on frame 39 or the "Tempo" channel

Make it a 3 second wait

wait

Save

Rewind and play, watch the playhead as it stops for the sound to finish, then stops again for the wait command.

If one channel is noticably higher than another - drag the sound volume behavior to either frame 20, or frame 40 on the script channel.

Double-click the behavior you just placed on the script channel.

volume GIF

Change the sound channel, if necessary

Adjust the volume number from 0-255

Recompile script, replay & readjust as necessary. If a different volume is needed at 20 & 40, then make a duplicate of the volume behavior, change its name and adjust as necessary.

Everything is imbedded, so the only thing I need is the lnSndScan.dir file

Example: harrisonSndScan.dir