Eightball

Using Director 11, make a billiards 8-ball (in the paint window) roll across a 320x240 stage, 15fps over 2 seconds, put a transition "wipe center out" on the ball, in frame 31 make a button that says "start over" and behavior that takes you back to frame 1.  Put a loop behavior in frame 31 to wait for the button to be pressed.  Save as ln8Ball.dir

SAVE OFTEN!

Open Director 11

If not open all ready, open the Score, Cast, Stage, Inspectors>Property,  &  Control Panel.

Arrange the windows so that they all can be seen.

Select the Stage, then Property Inspector>Movie tab

Choose a nice green color for the stage,  system Mac, & a stage size of 320 X 240.

From the menu: Director>Preferences>Sprite...
    Stage Selection>Entire Sprite
    Span Default>Tweening
    Span Duration>1 frame
    Terminate at Markers

Set your Control Panel to Loop & 15fps as a tempo.  You can now close that window.

From the Top Tool bar, click the "Paint Window" button.

paint GIF

Label the new Cast Member "8 ball"

In the Paint Window, click the foreground color & choose black.

Hold the shift key and draw a small perfect circle with the "filled ellipse" tool.

Choose white as a foreground color.

Draw a smaller white circle on top & off center of your black circle.

Choose black as a foreground color.

Dbl. click the text tool, choose Helvetica , Bold, 14 pt.  Type an "8".

Hold your mouse down on the "rectangular marquee" tool & choose "See Thru Lasso".

Marquee around the "8", & drag it over the white circle.

Dbl. click the "registration" tool, to set the registration point to its center.

Close the paint window

Make sure View>Sprite Overlay>Show Paths is checked

Select Fame 1, Channel 1 in your score.

Drag the cast member to the stage and place it in the lower left-hand corner.

Select your "sprite".  In the Property Inspector, make sure the sprite tab is selected, and give it an "ink" of "Matte"

EITHER, hold the option key & drag the keyframe out to frame 30, or in the Property Inspector, change the end keyframe to frame 30 from the Property Inspector Window

With ONLY keyframe 30 high-lighted, hold your shift key and drag the sprite to the right-hand side of the stage.

Hit the rewind button, then play you animation.  Your sprite should "slide" across the stage

Save as ln8Ball.dir (ln = Las Name in lower case)

Select Channel 1, Frame 30 (ONLY)

In the Property Inspector, type in 720 in the rotation field box & hit "return"

Hit the rewind button, then play you animation.  Your 8-ball sprite should now roll across the stage.

Select Channel 1, frame 31.

Bring up the tool Palette, Window>Tool Palette, if it not already up

CHANGE THE TOOL MODE FROM DEFAULT TO CLASSIC

Select the "Push Button" tool, & drag a button at the top of the stage.

Type "Start Over" in the button.

Dbl. click the "start over" cast member in the "Cast" window.

Edit your text to Helvetica, Bold, 18 pt, Center.  Close in the "hit" area.  Close the window

Select the Transition channel, frame 31.  Dbl. click it.  Check out some of the various transitions.  Choose the "Center Out, Horizontal" Wipe, Duration of 2 seconds, smoothness towards the left side, & Affects "Changing area only".

transition GIF

Test your animation.  Make sure to stop it before proceeding.  Have you saved lately?

Select frame 31 in the Script channel.

From the menu: Window>Library Palette>Navigation

Grab the "Hold on Current Frame" and drop it on the Script channel, frame 31

hold GIF

Create a "Marker" labled Start in the "Marker bar" over Frame 1

From the menu: Window>Library Palette>Controls

Grab the "Jump To Marker "script and drop it on the "Start Over" button

When the dialog window pops up choose the "Start" marker as the place to "jump to"

jump GIF

Rewind and play your animation

Save